The game industry employs a wide range of people, from game developers to artists, game designers, producers, and marketers. Here are just a few entry points into the game industry for artists, physicists, and lyricists.

Concept Artist
A specialist who starts working on the creation of a game as one of the first to do so. This profession would suit those who would like to develop their artistic abilities in classical drawing and digital retouching. A concept artist should not only be able to draw in the classical sense of the word, but also understand the basic principles of working with three-dimensional graphics, be able to work with human and animal anatomy, understand how to create new solutions and images of characters.

In addition, the profession will require a good grasp of locations and environments to work in a variety of styles and task settings – from deserts with ancient ruins to the busy metropolises of the future.

Technical Artist.

This is a professional who works to fill games with content. Technical artists create game levels, they work with game designers to develop the mechanics of user interaction with the game world.

Technical artists are able to work with three-dimensional editor, engaged in shading and staging lighting, and some of them even specialize in creating special effects in computer games.

Programmer and game developer

This option for those who are good with mathematics, have interest in programming languages, behavioral algorithms, artificial intelligence, to create and improve the working functionality for the games.

Game Designer

Develops games at almost all stages of production, including pre-production. The Game Designer is involved in the design of game processes, mechanics, puzzles, and narrative. This profession is close to those who like to generate ideas, create prototypes, and think through game mechanics without being immersed in the production process.

Producer

This is in some ways a related profession, standing next to game design. Creating a game requires not only control of production in terms of internal processes, but also the global management of the project, accumulating all the stages of game creation, as well as marketing activities.

Where to learn
The surprising thing is that games are taught almost nowhere. There are separate programs and separate courses and schools for computer graphics and visual effects.